![]() ![]() The key to it is scaleability: allowing new and seasoned players (not to mention all ages) to find an appropriate difficulty level without compromise. Inverting the typical depleting health bar for a percentage health gauge smack your opponents towards a high percentage and theyll be easier to KO out of the arena its typically easy-to-grasp but difficult-to-master stuff. doesnt aim to match the technical prowess of Street Fighter or Tekken (swapping sweeping combos for select power and special moves mapped to two buttons), its tremendous gait and flurry of explosive action invites possesses just as much gratification. on Wii U excels at executing.īut while Smash Bros. Its a tricky balance that, astoundingly, Smash Bros. What started out as a satisfying if simplistic brawler on N64 arrives three sequels later on Wii U as a robust genre offering that balances the high demand of hardcore gamers with the obligatory accessibility targeted for Nintendos core audience. Yet, despite its cartoonish visuals and cast of the companys most recognisable mascots (and a few new guest stars) this is anything but childs play. Its the brawl to settle all ∙0s playground disputes dragged into existence courtesy of Nintendos premier fighter, Super Smash Bros. ![]()
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